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Oh yes, because writing a strongly worded 5-page letter to devs to support the insignificant minority of linux users will work. That's totally how you get peopl
by jakobson14 3y ago
Oh yes, because writing a strongly worded 5-page letter to devs to support the insignificant minority of linux users will work. That's totally how you get people with profit motives to "make different decisions."
"Talking with people" has has been a disaster for the FSF for going on 20 years. They had much more success when they DID STUFF, like say, implemented a clone of unix from scratch in the 80's.
Here's VALVe (and the WINE project) doing stuff. they've implemented a very capable clone of the windows ABI, creating a massive market for tens of thousands of games on linux out of thin air.
Do you really think devs would even give enough of a shit to talk about about linux without those 10,000 windows games that run on the steam deck?
- johnnyanmac 3y ago>writing a strongly worded 5-page letter to devs to support the insignificant minority of linux users will work. we're talking about a billion dollar platform leader, not Richard Stallman (bless his soul). the difference between the latter's net worth and Valve's is a billion dollars. don't underestimate the scale of money here. And you are absolutely right. Talking doesn't work (at a massive scale). That's why I in this alternate universe am making it worth the dev's while. Offering incentive, talent, and tools to help out. It's pretty much what Stadia did but Valve's games wont be stuck on a cloud server. >Do you really think devs would even give enough of a shit to talk about about linux without those 10,000 windows games that run on the steam deck if they can get 15% of their revenue back, yes. Porting to linux is harder than it needs to be, but it's not that hard these days. Even in this alternate universe, if the plan fails I as Gabe Newell just get more money out of the devs. Did you read my actual post or are you simply reacting to the "Encourage devs to develop for Linux" part? I don't know how I write that and someone simply responds "you're writing a strongly worded letter".
- OkayPhysicist 3y agoLinux desktop users are simply not a big enough market to bother spending money on. Until THAT changes, the only good solution is making it so that developers don't need to spend any money to cross-release. Which means Proton and Wine.
- johnnyanmac 3y ago>Until THAT changes Well that's what I want to change. There was once upon a time where Android was in the same position. Considered as crappy alternative phones for people who couldn't get an iPhone. By some miracle Google didn't throw out the baby with the bathwater like they would do for 80% of their other products in the next 13 years, and now IOS has real competition. >Linux desktop users are simply not a big enough market to bother spending money on. And it won't change with that mentality. I don't consider WINE a solution so much as a workaround. Maybe a good workaround, but it doesn't change the "Linux Desktop users market" issue. And I'll just pre-emptively address the constant response I get to this: It's fine if "you" (royal) don't care and simply want to a) be on Linux OS and b) play modern video games. I'm not going to shame anyone using WINE to play their games. Sometimes you need a quick fix and this is the "quickest" fix for that. It's part of my personal mission to care, though.
- jakobson14 3y agoYou might be well-intentioned, but your plan is garbage. Gamevevs will milk you for all the money you have to develop for a non-existent market, assuming they even go along with you in the first place. Better to create that market with a fixed-cost translation layer so you can offer them something real. VALVe now has thousands of gaming handhelds in a market all to itself, all of which are running linux. Want a slice of that market? your game will run better if you support linux. They'd have been lucky to sell any of them at all without wine-enabled games.
- johnnyanmac 3y ago>but your plan is garbage. I sure wouldn't getting YC funded with that plan. But it's not a profit motivated plan to begin with. >Gamevevs will milk you for all the money you have to develop for a non-existent market Yup, that's the goal. Even from an altruistic perspective, I'd probably creep up the savings in this alternate universe as Linux market share improved. Or cancel if after some 5 years no one bites. Still, nothing ventured... >Better to create that market with a fixed-cost translation layer so you can offer them something real. I wager if it was between 15% revenue gains for a native port and "make sure if works on proton for a million more users", that the medium-large studios would target the 15% rev gains 7 days out of the week. But maybe reality would disappoint me even here. >They'd have been lucky to sell any of them at all without wine-enabled games. on the contrary, they'd probably be called the new Apple if Valve targeted Windows and passed the licensing cost to users. $500 would still be undercutting a lot of the portable PC market. I'm under no illusion that Linux c. 2020 was some profitable market to take advantage of. I guess that's what makes the Steam Deck this interesting, half-altruistic model to work in. Instead of just making a Windows PC, they took the time and effort to maintain a fork of WINE and integrate it into their store, and then spend years on making tweaks to the point where 3 years later they can claim 75% compatibility. Where an out the gate Windows platform would be 98%+ day one. It's still technically a walled garden, but it's not the most profitable walled garden. Certainly not something any other hardware manufacturer would have done.
- jakobson14 3y agoEven in a hypothetical world where you have lots of money, you don't get to boss people around. VALVe would have to pay every single developer their perceived linux development costs for every game, just to port them to linux. Plus additional money on top to make it worth considering, since with near-zero linux gamers there's no profit to be had. It's a really stupid move to simply throw money at someone to do something which they don't have any other reason to do. They'll charge as much as you're willing to pay them and do the bare minimum the contract allows. Let's not forget that stadia was a massive failure that burned unthinkable amounts of cash to produce *absolutely nothing.* Tools? Talent? Enablers with *zero value.* You don't need the extra tools/talent if you simply ignore linux. WINE, by comparison, is a fixed cost that doesn't depend on the number of games it enables. It also doesn't require buy-in from *anybody* outside VALVe. With zero outside help from gamedevs VALVe now has a linux gaming device that's sold like hotcakes and comes with thousands of games. In your world they'd be several million in the hole, have maybe a few dozen low-effort linux ports for all that cash, and the steam deck would be the same gameless failure the steam machines were ten years prior. I read your post all right. It's just really naive.