3 ms·
I haven't used Rust professionally, but have often wondered if Rust's RAII [1] meshes decently with the lifetime of a RefCounted in Godot. [2] While Godot's pr
by danbolt 3y ago
I haven't used Rust professionally, but have often wondered if Rust's RAII [1] meshes decently with the lifetime of a RefCounted in Godot. [2]
While Godot's profiling has a lot of room for improvement, I appreciate how intuitive memory usage is from both a design and technical standpoint.
[1] https://doc.rust-lang.org/rust-by-example/scope/raii.html https://doc.rust-lang.org/rust-by-example/scope/raii.html
[2] https://docs.godotengine.org/en/stable/classes/class_refcounted.html https://docs.godotengine.org/en/stable/classes/class_refcoun...