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> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? No. That was a minuscule number of people. It was a reaction
by albedoa 3y ago
> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead?
No. That was a minuscule number of people.
It was a reaction to Candy Crush making insane amounts of money using casino mechanics.
- GeekyBear 3y ago> No. That was a minuscule number of people. I can certainly remember developers of early popular games that you paid for up front saying that they tracked how many copies of their game were out there, and only a minuscule percentage of those games had been paid for,
- lawlessone 3y agoIt's far easier to pirate on PC yet we have plenty of non freemium games. And hardest to pirate games on iOS yet theres a glut of freemium games. On Android you'd still have to explicitly enable side loading I don't think piracy is the issue here, the issue is on mobile devices you already have quick payments setup for very fast transactions through the app stores. It's easier to assume to assume the person using the phone authorized to make the transaction and enable lots of small transactions. On PC it's much easier to enter my card details for each new transaction, so i never save the card in Steam etc. Doing the same on the phone is tiring, so i have my card saved. Apple and Google also make a little money on these transactions and have less incentive to promote non freemium games.