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You may be interested to know that Unreal Engine’s Nanite technology uses (mostly) software rasterisation.
by GpuIsLife 3y ago
You may be interested to know that Unreal Engine’s Nanite technology uses (mostly) software rasterisation.
- jonplackett 3y agoNanite isn't raytracing though, or even rendering. I think it's more like a pre-render thing to reduce polygon count.
- superb_dev 3y agoNanite has a large pre-render step, but it also changes the rendering quite significantly. (Which in some cases includes a software rasterizer running on the GPU) This is a really good deep dive if you’re interested: https://youtu.be/eviSykqSUUw?si=Vaj8pngU2Bug5LJX https://youtu.be/eviSykqSUUw?si=Vaj8pngU2Bug5LJX