4 ms·
"Being able to fix a bug without resetting memory state is a huge ergonomic advantage in game development" Visual Studio works with UE and calls that "Edit and
by fxtentacle 3y ago
"Being able to fix a bug without resetting memory state is a huge ergonomic advantage in game development"
Visual Studio works with UE and calls that "Edit and Continue" and it works in C++, too.
- sha90 3y agoYes, but it has many known limitations and isn't nearly as reliable as a runtime that has a full GC and virtualization optionality, which you really need in order to fully track what state can be evicted and what needs to stay.