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Ray tracing has been 100% software (as in, either entirely on the CPU or implemented in shader code or CUDA/OpenCL on the GPU) up until 2018, which is when the
by ykl 3y ago
Ray tracing has been 100% software (as in, either entirely on the CPU or implemented in shader code or CUDA/OpenCL on the GPU) up until 2018, which is when the first hardware-accelerated ray tracing GPUs became widely available.
- PedroBatista 3y agoThat's why ray-tracing in games was not a thing up until 2018. The context is games, which is what they've shown on the presentation to sell us the new iPhone.