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This is incredibly painful for indie devs. My app is totally free, done as a charity/side project for disadvantaged kids. I've been paying for their Plus plan
by yalok 3y ago
This is incredibly painful for indie devs.
My app is totally free, done as a charity/side project for disadvantaged kids.
I've been paying for their Plus plan - $35 a month. Now it will have to be $185 a month, or my app would have to have Unity splash screen...
Very sad.
Would have to figure out another engine to move to, preferably that has good native Web support as well. Any recommendations?
- nullifidian 3y ago>My app is totally free, done as a charity/side project for disadvantaged kids. I assume you haven't made "$200,000 USD or more in the last 12 months" from it, so you can relax.
- yalok 3y agobut the splash screen... - will make my app look like some demo...
- grogenaut 3y agoI worked on multiple AAA games they all had splash screens like "HAVOK"... is that really worth doing a totally new engine?
- MaximilianEmel 3y agoYeah, but Havok has that precedent set. Unity doesn't, and since the price was so low previously, the ones with the splashscreen were the ones not willing to spend even a bit of money. Whether it's warranted or not, it goes give that impression of demo/low-budget/low(er)-effort.
- pixelbyindex 3y agoEveryone on HN has been suggesting GoDot. I have also spent lots of time with Unity, but recently spent about 5-10 hours playing around with GoDot. Some thoughts: - I strongly dislike the name and logo - It feels very foreign at first, but easy to pick up - It appears to me that it is production ready - Migrating an existing unity project would be an absolute nightmare - Publishing to consoles looks tricky, but I haven't been far down that path yet I am going to be spending more time with it now, because I have been growing less and less happy with unity over the last 2+ years. The proverbial straw has now found it's seat upon the camel's back
- yalok 3y agobut does GoDot have native Web support? or is it through WASM?
- MaximilianEmel 3y agoIt's funny that you dislike the name, yet wrote it incorrectly; it's "Godot", not "GoDot".