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I wonder if this is an attempt to motivate Unity developers to produce higher quality (or at least, higher retention) games? This seems to heavily favor desktop
by gsuuon 3y ago
I wonder if this is an attempt to motivate Unity developers to produce higher quality (or at least, higher retention) games? This seems to heavily favor desktop experiences that are paid upfront and mobile games with high retention, while it would more or less kills hyper-casuals with low retention.