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Unpopular opinion: code-first is the best approach (for people who know how to code, ofc). Visual tools have their own quirks and special workflows that creato
by 0xCAP 3y ago
Unpopular opinion: code-first is the best approach (for people who know how to code, ofc).
Visual tools have their own quirks and special workflows that creators got to delve into for quite a long time in order to master. Code on the other way is a universal interface that coders already feel confident with and lets ideas turn into playab
le prototypes real quick.
That said: phaserjs, love2d, pixi.js
- muzani 3y agoIt's unpopular for a reason. After using tools like Fusion and spending all my time writing workarounds, I lean towards this. But can the average person with 10 years of web dev experience finish a sellable game within a year doing code-first?
- 0xCAP 3y agoI'm assuming we're in hobby space here. So sellable game is not an AAA massive online rpg. Then yes.