3 ms·
Jesus christ. I'm so deep into my current game I'm hesitant to move away. But this is bad... I don't know what to do. I have a huge sunk-cost fallacy here. I
by GenericDev 3y ago
Jesus christ. I'm so deep into my current game I'm hesitant to move away. But this is bad...
I don't know what to do. I have a huge sunk-cost fallacy here.
I guess I'm going to ship it and pray, and then never use Unity again.
Jesus christ, what were they thinking?
Fuck Unity.
- gs17 3y agoWhat is your monetization model for your game? It might not be a huge issue if you know you'll get way more than $0.20 per user. If you were selling a game for $10, this is minor. If you're making a f2p game where there's no guaranteed income and most of your players will not spend a dime, it's a lot riskier. I'd worry about the install counts getting spoofed by angry players, but that seems like a bigger liability for Unity than developers.
- bootloop 3y agoIt's per install not per user! If your user installs it 5 times over the course of 2 years it already eats 10% of the game gross revenue. And it just keeps going..