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I've resisted moving to Godot because I already know Unity so well, but I guess they've finally forced me to switch.
by squeaky-clean 3y ago
I've resisted moving to Godot because I already know Unity so well, but I guess they've finally forced me to switch.
- giyokun 3y agoWelcome to the party!
- danShumway 3y agoGodot just announced a new developer funding platform today for donations, which apparently takes a smaller cut per-donation than Patreon does. It's optional (Godot is free), but if any developers who are considering switching from Unity want to see Godot development accelerated, consider kicking the project a few dollars a month: https://godotengine.org/article/godot-developer-fund/ https://godotengine.org/article/godot-developer-fund/
- j1mmie 3y agoI will move as soon as possible. Unfortunately I've got a two-year old project I'm about to launch. Can't rewrite it now. This is really not great
- johnnyanmac 3y agoDon't drop all the eggs you already have. But if you can look into a new basket after launch, then Unity sure is giving you a good reason to shop around.
- sytse 3y agoI think GoDot will become very popular as an alternative and started a company around it. Ramatak released the first pre-release of their mobile studio for GoDot two weeks ago https://twitter.com/RamatakInc/status/1696914278861656397 https://twitter.com/RamatakInc/status/1696914278861656397
- xyzzy3000 3y ago"GoDot"? Isn't it named after Beckett's play, Waiting for Godot?
- mproud 3y agoOh, certainly. (The uppercase D is a typo, only the G is uppercase.) From Wikipedia: > “…it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.”
- fennecfoxy 3y agoLooking at Godot, doesn't seem to be as cutting-edge/fully features as Unity I guess? I think Unity is doing this to toe-to-toe with unreal, both "big boy" engines.