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Because it was not JS, it was UnityScript which is what happens when someone read "JavaScript: The Good Parts", and thought the title was "... The Bad Parts" an
by kroltan 3y ago
Because it was not JS, it was UnityScript which is what happens when someone read "JavaScript: The Good Parts", and thought the title was "... The Bad Parts" and threw all those away and kept only the actual bad parts.
It was just about fine if you were doing very small projects but quickly got very hairy, and their compiler was full of bugs.
- detuur 3y agoAnd to contrast, Godot's GDScript has been great for me so far. I've been hacking at a personal project for a couple of days now and I feel right at home in the language, which feels right at home in the engine.