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> You seem to have pulled this number out of thin air, and I cannot see a scenario where this is true. Why? Could you explain why 300k units w/ $200k gross wou
by tapland 3y ago
> You seem to have pulled this number out of thin air, and I cannot see a scenario where this is true.
Why? Could you explain why 300k units w/ $200k gross would be impossible?
Is it not legal to sell unity games below $0.99 each, maybe not even in other currencies?
I'd rather be enlightened than shit upon if there's a reason I'm missing why the worst case scenario is 6.7% and not the apparent 10%.
You could also add to that why 6.7% is now possible which is more than 2x the 1-3% from earlier?
Why do you say you "pretend" in your numbers and accuse me of pulling numbers out of thin air with the technical worst case scenario?
- tomnipotent 3y agoSteam and Epic both have a minimum price of $0.99, not sure about Apple & Google App Stores. Credit card processors have a minimum charge that makes lower prices untenable. > Why do you say you "pretend" in your numbers Where did you pull 10%, happy to go over your math/model.
- deleted 3y ago[deleted]
- tapland 3y ago> Where did you pull 10%, happy to go over your math/model. The example numbers I posted would give 10%. The pricing was easy enough that the 10% worst case could easily be pulled from it. I wouldn't trust the numbers from someone who needed a model to go over to see that and I seriously thought you were joking about not getting where the 10% worst case was from.
- tomnipotent 3y agoI wasn't considering F2P or ad-supported games, so my mental model was seeing $0.99 as the pricing floor. If you want to arbitrarily choose an ARPU, we could get that percentage to any number we wanted to make a point.
- danShumway 3y ago> If you want to arbitrarily choose an ARPU From https://www.statista.com/statistics/263797/number-of-applications-for-mobile-phones https://www.statista.com/statistics/263797/number-of-applica...: > As of July 2023, nearly 97 percent of apps in the Google Play app store were freely available I don't think "arbitrarily" is the right word to use here. Your mental model might have been $0.99 as the pricing floor, but that mental model does not represent the reality of mobile app stores. Paid apps are a minority on both iOS and Android, the dominant revenue model for mobile games is to offer free downloads/installs with advertising and in-app purchases.
- reitzensteinm 3y agoIt blows my mind that you open with "The amount of outrage from people with no P&L or game development experience in this thread is unreal" and close with "I wasn't considering F2P or ad-supported games". Your "mental model" didn't consider 80% of the market by revenue?