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> We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators
by bilekas 3y ago
> We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
I'm sorry but maybe I'm missing something obvious.. Why are they making this seem preferable to developers? Also what does the runtime being installed have anything to do with the cost to Unity? This is mind blowing, i have to missing something.
- oddevan 3y agoIt's not a "cost to Unity" thing. It's a "you're using our code and we're entitled to our share" thing.
- bilekas 3y agoThis really is mind blowing, I used to play games like Subnautica and think how impressive it was that it was made on Unity. It was advertising of the engine/framework in itself!
- MaximilianEmel 3y agoIt seems to me that their primary consideration is games with microtransactions, gacha games, and mobile game ad-hell.