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> His point stands tho. Except it doesn't. Selecting Unity as your game engine is a business decision and part of your business model. If you cannot make a pro
by tomnipotent 3y ago
> His point stands tho.
Except it doesn't. Selecting Unity as your game engine is a business decision and part of your business model. If you cannot make a profit in your game after the fee, it's not Unity's fault that you have a bad business model.
- BizarroLand 3y agoIf you're just going to spam the same thought over and over again then you should go to reddit where that lack of originality is appreciated.
- fzeroracer 3y agoWhat about the fact that Unity is changing their business model and making it retroactive to fuck over people?
- executesorder66 3y agoAh, this explains so much! I once crapped out a game engine over a weekend using python. I called it turdPy. I released it under a commercial license of $20000 per CPU thread per developer device per day to use. With an additional 80-20 revenue share model (80% going to me) once the devs sell their game. I never got any customers, and I always wondered why. But now I understand that it was because game studios simply didn't have a good enough business model.