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Last year Unity merged with IronSource, a mobile app ad network. The writing was on the wall then. These “pricing upgrades” today are designed to drive more ad
by pavlov 3y ago
Last year Unity merged with IronSource, a mobile app ad network.
The writing was on the wall then. These “pricing upgrades” today are designed to drive more adoption of Unity’s ad network. Popular free games will have to start showing ads via Unity to pay for the new runtime distribution fee.
- nugget 3y agoMost of the talent from IronSource has left or checked out, and they started to slip in competitiveness and lose clients as a result. This pricing model seems designed to slow those losses, but if it increases developer adoption of Godot or another rival platform (other than Unreal), it seems like Unity is playing with fire here.
- Kerbonut 3y agoThey are literally disincentivizing installation of games made by their engine, hilarious.
- BonitaPersona 3y agoWell, this is in line with their wonderful incentive for devs to pay to REMOVE the mandatory Unity logo. This has made +10 years of high-quality, unforgettable, GOTY games made in Unity to not have the logo, while all the humble, low-quality, full of free-asset-store assets, practice projects of newbies, show the Unity logo first and foremost. Literally attaching your brand recognition to the projects exactly opposite of the ones you want your brand to be recognized with.