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It seems pretty clear in the "Detailed FAQ" > We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game install
by tapland 3y ago
It seems pretty clear in the "Detailed FAQ"
> We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game installs across any Unity-supported game platform.
> An install is defined as the installation and initialization of a project on an end user’s device.
> Each time a game is downloaded, Unity’s runtime code is also installed. The Unity Runtime Fee goes towards the continued investment in that code to support the billions of devices served every month.
- kwanbix 3y agoSo if BuyerX installs the game, I get charged, he then re-formats his hard drive, and re-install, I get charged again, if he goes to another of his machines and install, I get charged again? Crazy.
- subsistence234 3y agoAnd a weirdo who hates a developer could keep auto-reinstalling (or just re-triggering the "new install" signal to unity servers) 1000 times per day, every day.