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I still refuse to believe that's the right interpretation. That can't be real. Are you really going to owe more to Unity every time a user uninstall/reinstalls
by monsieurbanana 3y ago
I still refuse to believe that's the right interpretation. That can't be real. Are you really going to owe more to Unity every time a user uninstall/reinstalls your game? If they want to play in their main PC and their Steamdeck?
Completely abolishes the incentive of pushing free updates too. You don't want to make new great features that would push people to re-download your game.
- NoahKAndrews 3y agoTheir FAQ page makes it crystal-clear
- Nullabillity 3y agoFrom the FAQ: > We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game installs across any Unity-supported game platform. Creators only pay once per download. > An install is defined as the installation and initialization of a project on an end user’s device. The FAQ clarifies absolutely nothing.
- NoahKAndrews 3y agoI wonder if it actually applies to updates. I doubt that.
- Auracle 3y agoNo, but people might reinstall en masse when you have a nice free update.