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Unreal C++ is so heavily modded that it often doesn't really feel like C++. Like I feel kind of odd the rare times I use std:: anything. And Unreal C++ tends to
by somenameforme 3y ago
Unreal C++ is so heavily modded that it often doesn't really feel like C++. Like I feel kind of odd the rare times I use std:: anything. And Unreal C++ tends to be garbage controlled, support reflection, and so on. The only real big downsides are you have C++ compile times and generally poor intellisense - though IDEs that specialize in Unreal, like Rider, have seen exponential improvements on that front. And for teams that are genuinely averse to C++, going 100% Blueprint is also a completely viable option.
- V1ndaar 3y agoFor people scared off by C++ and who want faster recompile times, check out the Nim bindings [0]. Check out his Twitter/X account [1] for plenty of cool things it brings to the table. [0]: https://github.com/jmgomez/NimForUE https://github.com/jmgomez/NimForUE [1]: https://twitter.com/_jmgomez_ https://twitter.com/_jmgomez_