5 ms·
Charging a monthly fee on game installs is absolutely wild, considering that most games on Steam are one-time purchases. The personal fee (for first world count
by jsharpe 3y ago
Charging a monthly fee on game installs is absolutely wild, considering that most games on Steam are one-time purchases. The personal fee (for first world countries) is $0.20 / month. If you charged $10 for the game, you'd be losing money after only 50 months (around 4 years).
- NoahKAndrews 3y agoIt looks to be per-install, not per-month-installed.
- monsieurbanana 3y agoI still refuse to believe that's the right interpretation. That can't be real. Are you really going to owe more to Unity every time a user uninstall/reinstalls your game? If they want to play in their main PC and their Steamdeck? Completely abolishes the incentive of pushing free updates too. You don't want to make new great features that would push people to re-download your game.
- NoahKAndrews 3y agoTheir FAQ page makes it crystal-clear
- Nullabillity 3y agoFrom the FAQ: > We are introducing a Unity Runtime Fee that applies to certain Unity subscription plans based on per-game installs across any Unity-supported game platform. Creators only pay once per download. > An install is defined as the installation and initialization of a project on an end user’s device. The FAQ clarifies absolutely nothing.
- NoahKAndrews 3y agoI wonder if it actually applies to updates. I doubt that.
- Auracle 3y agoNo, but people might reinstall en masse when you have a nice free update.
- delfinom 3y agoYea there seems to be some moronic wording on Unity's part, either they actually intended to originally charge per month or some other nonsense. It seems they will just bill monthly on the net gain in installs. They still avoid the topic of defining how a install is tracked (do reinstalls count?) and so far on their forum have not replied to it.
- gambiting 3y agoThey will most likely use hardware ID to track installs. So if you reinstall the game on the same machine it won't count, if you install it on a different one it will. Unless they let you bind it to some internal ID and track it that way.
- nullifidian 3y ago>if you install it on a different one it will. Making the developer pay for user's hardware upgrades is still insane.
- gambiting 3y agoOn PC the only upgrade that would generate a new hardware ID would be a complete mobo replacement and that's somewhat rare. Upgrading your CPU/GPU/RAM does not regenerate the hardware ID.
- nullifidian 3y ago>Upgrading your CPU On the recent Intel platforms upgrading your CPU required upgrading your mobo too, and there are many people who upgrade almost every generation, i.e. 1-2 years. Burdening game developers with this is unjust. The engine fee should be tied to the game's purchase, or game related purchases(DLC, other paid content). AMD also promised (iirc) that the AM5 will only be good for 2 generations.
- gambiting 3y ago
- dmoy 3y agoIt's not monthly, but it is worded terribly in the table. Still bonkers for a cheap mobile game.
- deleted 3y ago[deleted]