3 ms·
VR has definitely been just around the corner for several decades now. Well, it really is here now and there are tons of games that support it, but it's still a
by mcv 3y ago
VR has definitely been just around the corner for several decades now. Well, it really is here now and there are tons of games that support it, but it's still a niche, and it may remain that way forever, because there simply are some intrinsic problems with it:
You feel like you're really in that virtual world, in which you can look around and move around, but the moment you actually try to move around, you stumble over your own furniture that you can't see. It's either going to be a very thin illusion or you're going to need a ridiculously big and expensive setup. And the fact that you're blind to the world that your body is in, is always going to be awkward. It's a fun gimmick, but it's possible that it will always remain a gimmick.
- bemmu 3y agoQuest 2 has sold 10+ million units with over a billion in app sales. By far not mainstream, but it’s around the same as first generation iPhones, so over the coming years may be just crossing the threshold of entering to mainstream. I’ll make a guess that Quest 3 will have sold 30 million units by 2026, and perhaps the next one after that will be mainstream (xbox, playstation level) territory.
- mcv 3y agoCould be, but the real test is whether it's practical. The iPhone was. I suspect VR is not. But I'm open to being wrong. It's absolutely cool, and I'd love to see more of it. But I haven't made the jump yet, and part of the reason is that being unable to see the controller or look at instructions is going to be an obstacle with a lot of games.