5 ms·
3D hype has a comeback every other decade. It never sticks.
by sdf4j 3y ago
3D hype has a comeback every other decade. It never sticks.
- Qwertious 3y ago3D hype is going to come back soon, and it will stick - but instead of being in TVs, it'll be in VR headsets. It'll stick because 3D is inherently available in VR headsets, so there's no need to have a "3D VR version" and a "normal VR version"; if you're targeting VR at all, you might as well use its 3D. I think VR will (given time) succeed, because VR has a couple of benefits aside from 3D - first up, you get infinite screen-size. Second, it's more portable than basically anything else can be; even laptops are limited by their screen-size whereas future VR goggles could potentially fit in your pocket. Third, it integrates "companion apps" much better than a smartphone can, due to AR capability - you don't need to keep glancing between your <smart toaster> and your phone, you can just open up the toaster-VR app and look directly at the toaster. To be fair though, VR might skip a decade before it truly breaches mainstream (e.g. it might be simply too expensive with current tech, when a smartphone can be bought for <$100), although I doubt it. I think VR will become mainstream by 2030.
- ilikerashers 3y agoI just hate the form factor for now. Putting on a VR headset is still like sticking a console onto your head as opposed to a pair of glasses. I'm very pro-VR, love "thrill of the fight" and "alyx" but sweating it out with a chunky plastic headset is not something I go back to regularly.
- deprecative 3y agoThis, sort of. I love the idea of VR and I've enjoyed my time with it. I've used a few of the Quests and PSVR and the issue, for me, is always that I get migraines from it, the heat is intense, and the weight of the device is uncomfortable even when barely noticeable. I also dislike the need to have some large room, or an empty room, or both, to really enjoy them. That's not an issue with VR in itself but it is a hurdle for me to adopt it. Once we add all these together it becomes a fun toy that has no real future in my home. With luck we'll advance the technology such that it can be used by more folks in interesting ways.
- kypro 3y agoYeah, this is my opinion too. I think as VR headsets become more common place over the next decade and that will likely create a market for 3D content. I doubt it it will be a significant market for some time, but I think VR technology is getting to the point now where people may start using headsets on flights soon and I think companies like Apple will start to invest in quality 3D content to encourage adoption of their VR devices. Although I'm still to be convinced people will want to use them at home over their tablets and TVs.
- notahacker 3y agoThe concept of headsets isn't exactly new though. We've made huge inroads into one of the constraints (the uncanny valley is rather deep and unpleasant, but modern consumer hardware can run ultra high resolutions in real time), but we're still stuck wiith motion sickness etc and a fondness for multitasking meaning a lot of people prefer the less immersive experience
- JohnFen 3y agoI think it's the need for headsets that will keep VR/AR squarely in "niche" territory (mostly games). Perhaps a large niche, but niche nonetheless.
- ratg13 3y agoWindows98 shipped with a VRML viewer. 3D internet was available to everyone 20 years ago, and nobody used it. This cycle has gone on longer than 3D TVs
- retrocryptid 3y agoIt's a long step from a VRML viewer to the 3D web. Sort of like it was a long step between JaM in the 70s and HTML over the internet in the 90s.