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Chromebooks had basically the same appeal, just different workloads. It’s nice for some, but a large percent of folks will prefer to work locally. I think you’r
by appplication 3y ago
Chromebooks had basically the same appeal, just different workloads. It’s nice for some, but a large percent of folks will prefer to work locally. I think you’re right more folks will move this way in the future, but I don’t think it overlaps significantly with Apple’s market share.
I also am not convinced Apple is sleeping on this - they have been investing more into removing seams in integration between devices (iPhone as MacBook camera, watch as phone, tablet as monitor, MacBook as compute/desktop for vision pro). I think their vision of the cloud is a tangible, product-driven one, and despite how effectively you could move compute to the cloud, people still love buying shiny devices, and Apple has that down to an art. I also would not doubt Apple has something interesting for cloud-like integration up their sleeve in the next few years. As with anything, they won’t be first to market, but they’ll probably be the instant premium default when they do enter.
For those watching closely, Apple has been pushing more focus on gaming in their devices (Apple Arcade, BG3 expos in WWDC/product launch keynotes, Hideo Kohima partnership for Silicon native ports, Unity partnership, etc). I think they are testing the waters here, but I would not be surprised if they open the floodgates some day soon. Historical gaming on Macs hasn’t been great, but Windows certainly is not entrenched here. The latest M processors are more than capable enough to run most modern games at fairly impressive settings, and this will only improve as more devs target builds for the platform.