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I would to know if there any Utopia (created 1998) players here? https://utopia-game.com/shared/ https://utopia-game.com/shared/ https://mud.fandom.com/wiki/U
by thomasfromcdnjs 3y ago
I would to know if there any Utopia (created 1998) players here?
https://utopia-game.com/shared/ https://utopia-game.com/shared/
https://mud.fandom.com/wiki/Utopia_(online_game) https://mud.fandom.com/wiki/Utopia_(online_game)
I believe there is about 2000 active players still.
Played a few ages a couple years ago, thinking about kicking back in.
It is complete nerd warfare, imagine 25 with people warring 25 other people through spread sheets in a fantasy context.
It probably has the hardest learning curves of any game ever made, but the community is really strong and encouraging.
- aidenn0 3y agoI stopped playing when I had kids; it requires too much round-the-clock availability if you don't want to let your teammates down.
- Fnoord 3y agoI played both Utopia and Neopets back in the days around 2000-2005. I still have screenshots! You could submit it to HN and see if there's uptake. There's also Algolia. The beauty of Utopia was that you start a province and you get together with max 24 other players in a kingdom. You vote which province becomes your king or queen, and you gotta work together with those other provinces. If it doesn't work out you can leave, but it comes with a penalty. However even back then, trading, botting, and account sharing was rampant. Because it was an international game with people around the world, and sometimes you had to log in the middle of the night. And people had RL, too. The cool thing about Utopia was the politics aspect. War, negotiations and all that. The dark side of it were pacts and people who resort to mentioned cheating but who also bullied to get on top. It is probably akin to Eve Online in that way (which seems way more complex). > It probably has the hardest learning curves of any game ever made, but the community is really strong and encouraging. Nah, not the hardest. Utopia Angel (which ran through Wine) made Utopia fairly easy cause it was an accurate combat sim, and later on there were Web 2.0 frontends for scraped/normalized data, and also sims available for the province non-combat features. Neopets I started because the woman I fell in love with digged it. Honestly I thought it was kind of cute and akin to a browser-based MMO (like Utopia was, too). The market is just like in WoW auction house; a sim of its own kind. But the fondest memories I have regarding those massive puzzles they sometimes had. They were an adventure within Neopets, and an adventure into studying your browser and things like Flash. WoW also has a MMO puzzle adventure going for it right now. For WoW, my fondest memories are action related and MoP expansion (yes I played before MoP, even WC2 and WC3 when released). Although MoP also was my low: I got a psychosis from the stress related to requiring high performance.