4 ms·
basically this: https://github.com/graphdeco-inria/gaussian-splatting https://github.com/graphdeco-inria/gaussian-splatting — a somewhat different approach at r
by bestest 3y ago
basically this: https://github.com/graphdeco-inria/gaussian-splatting https://github.com/graphdeco-inria/gaussian-splatting — a somewhat different approach at rendering 3d scenes.
- underlipton 3y agoA thought occurred to me: is this similar to how Media Molecule's Dreams on the PS4/5 renders its scenes?
- FinalDestiny 3y ago> Media Molecule “Dreams” has a splat-based renderer (I think the shipped version is not purely splat-based but a combination of several techniques). From: https://aras-p.info/blog/2023/09/05/Gaussian-Splatting-is-pretty-cool/ https://aras-p.info/blog/2023/09/05/Gaussian-Splatting-is-pr... Good eye
- bluescrn 3y agoInteresting video here (from 2015) on the development of the Dreams rendering tech: https://www.youtube.com/watch?v=u9KNtnCZDMI https://www.youtube.com/watch?v=u9KNtnCZDMI
- pixelpoet 3y agoAlso maybe worth mentioning that the 2nd author of the InstantNGP paper is also a cofounder of and lead tech guy at Media Molecule, Alex Evans. I've been a huge fan of his work since 90s demoscene and briefly got to work with him at Lionhead Studios, guy's a legit genius.