7 ms·
>Then there is the fact that DLSS is something that needs to be supported by games themselves: why? Old news, but in a similar vein -- games that incorporated
by I_Am_Nous 3y ago
>Then there is the fact that DLSS is something that needs to be supported by games themselves: why?
Old news, but in a similar vein -- games that incorporated PhysX back in the day required nVidia hardware to make it work. I imagine its a similar issue for PhysX and DLSS, in that the game engine has to know to expect PhysX calculations and have something to run those calculations, and then use those calculations for debris or ragdoll physics. It could be turned on or off (so AMD cards could still play the game with a different physics backend).
It sounds like another case of nVidia making a cool technology and game devs choosing to use that cool tech in their game (or not, looking at you Starfield).