4 ms·
> Then there is the fact that DLSS is something that needs to be supported by games themselves: why? DLSS requires motion vectors, depth buffer, and jitter in
by enragedcacti 3y ago
> Then there is the fact that DLSS is something that needs to be supported by games themselves: why?
DLSS requires motion vectors, depth buffer, and jitter in addition to the rendered frame. DLSS 2.0 is effectively Temporal Anti-aliasing (TAA) with deep learning replacing the heuristic approach of TAA implementations and thus needs as much integration as TAA does.
https://old.reddit.com/r/hardware/comments/fvgf7d/how_dlss_20_works_for_gamers/ https://old.reddit.com/r/hardware/comments/fvgf7d/how_dlss_2...