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Yeah. I first started using MacOS seriously for a job a few years ago, and I was amazed at how poor the discoverability was, especially given its reputation. Im
by didntcheck 3y ago
Yeah. I first started using MacOS seriously for a job a few years ago, and I was amazed at how poor the discoverability was, especially given its reputation. Important functions were hidden behind arcane modifier combinations or only available via "intuitive" gestures that you'd never work out on your own. I don't think this was just a case of unfamiliarity - as a usually-Linux user I've been unfamiliar with Windows functions before, but still managed to work them out without resorting to Google, even in the post-8 era
And the window management as a whole seems like a case of form over function, with no way to see what windows are actually open, or switch between several of the same application, without multi-step processes (Expose/MC or cmd-tab cycling)
And also the menu bar is a massive violation of the "controls should be obviously linked to the area they affect" principle, but it seems we're stuck with this space-saving measure from 40 years ago since it's now part of the brand identity
- funcDropShadow 3y ago> And also the menu bar is a massive violation of the "controls should be obviously linked to the area they affect" principle, On other hand a menu bar at the corner of the screen has an infinite size if you are using a mouse, a trackball or a touchpad. But it's size is finite if you are using a touch display. Let me explain what I mean with infinite size. You can overshoot arbitrarily far when using the mouse and you would still be inside the menu, since top of the menu is the screen corner. While writing this, I've noticed that in a maximized Firefox under Gnome this isn't true anymore. There is at list one line of pixels above menu. When you click on them nothing happens. Therefore I cannot overshoot anymore. Another failure of modern UIs.