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And surfaces, and audio… yeah I know. For tinkering and learning, sure. If you’re going to build an engine, pull that boilerplate code within.
by gabereiser 3y ago
And surfaces, and audio… yeah I know. For tinkering and learning, sure. If you’re going to build an engine, pull that boilerplate code within.
- nickelpro 3y agoMany, arguably most, custom game engines never internalize that boilerplate. Most engine codebases are much smaller and more specialized than the AAA players, and gain nothing from splitting their build into platform-specific layers when they could just link SDL.