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For game dev or in general? I hate using actors for general backend stuff, but for game dev maybe it makes more sense.
by hot_gril 3y ago
For game dev or in general? I hate using actors for general backend stuff, but for game dev maybe it makes more sense.
- legosexmagic 3y agoActors tend to lead to bloated incomprehensible code. Even when you do want game objects to look like independent message passing actors. Faking it is always easier. Actors are self defeating because they turn everything into a distributed system.
- hot_gril 3y agoThat's what I was thinking. I'm trying not to write Actors off because I'm not an expert on game dev and can imagine the possibility of an unusually large-scaled game. But yeah, if you're writing a typical game, I imagine you're best off doing it the typical way that's been optimized for.