3 ms·
VR games almost all use Unity and Unreal. They drop frames left and right. VR platforms use extremely complex time warp algorithms to hide the jank. So you're
by forrestthewoods 3y ago
VR games almost all use Unity and Unreal. They drop frames left and right. VR platforms use extremely complex time warp algorithms to hide the jank.
So you're not wrong. VR games are much more susceptible to dropped frames causing problems. But it both happens and is hidden remarkably well.