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I would say that an exception could be made for VR games where any frame rate 'jank' causes an uncomfortable experience and can lead to increased simulator sick
by djmips 3y ago
I would say that an exception could be made for VR games where any frame rate 'jank' causes an uncomfortable experience and can lead to increased simulator sickness.
- forrestthewoods 3y agoVR games almost all use Unity and Unreal. They drop frames left and right. VR platforms use extremely complex time warp algorithms to hide the jank. So you're not wrong. VR games are much more susceptible to dropped frames causing problems. But it both happens and is hidden remarkably well.