4 ms·
Literally any multiplayer game will have a "fatal fault" if its connection to the other players and/or server is interrupted for long enough, but it seems disin
by caconym_ 3y ago
Literally any multiplayer game will have a "fatal fault" if its connection to the other players and/or server is interrupted for long enough, but it seems disingenuous to describe a system tolerant of delays variable across several orders of magnitude, up to hundreds of milliseconds or even full seconds, as "hard real time" in the sense in which the term is generally understood.