3 ms·
If you want to support players with ping over 16ms, there's no way you're gonna be synchronizing input from one frame to the output of the same frame for anothe
by dzaima 3y ago
If you want to support players with ping over 16ms, there's no way you're gonna be synchronizing input from one frame to the output of the same frame for another player; there'll necessarily be some latency hiding, at which point any freeze should be coverable via just treating it as a temporarily-high ping and thus temporarily more latency hiding.