3 ms·
I don't have time to read through the impl, but the readme makes it sound like a classic distributed system between game threads, where patterns like retry-back
by hot_gril 3y ago
I don't have time to read through the impl, but the readme makes it sound like a classic distributed system between game threads, where patterns like retry-backoff will be common.
- CuriousCosmic 3y agoThe paper goes into more detail without forcing you to go into the impl but it does seem to be a decent bit more advanced than that. https://github.com/eduard-permyakov/peredvizhnikov-engine/blob/master/docs/lockfree.pdf https://github.com/eduard-permyakov/peredvizhnikov-engine/bl...