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> While the kernel per se is solid, the userland has zero backwards compatibility That is entirely wrong. It is not because your latest distribution does not
by adev_ 3y ago
> While the kernel per se is solid, the userland has zero backwards compatibility
That is entirely wrong.
It is not because your latest distribution does not provide old/antique glibc by default that it means you can not run it.
It is currently pretty trivial to get a 20 years old glibc (or whatever library) recompiled under Linux to run your old game and call it a day.
Software like Nix nowadays even make that surprisingly easy with sandboxing.
That is currently the strength OSS and something you will never be able to do on Windows. As long as the version used is known and the source not lost: Software lives forever.
- AshamedCaptain 3y agoIt is not that trivial, and there have been breaking kernel changes that prevent running ancient glibc versions. Fortunately, glibc is open source, so you can actually patch it to run in older versions. Just grep a kernel's Kconfig and see how many entries claim "this will break binary compatibility". Even compilers are not that good at building old software.
- adev_ 3y ago> Even compilers are not that good at building old software. Even old compilers can be boostrapped the same way. Sandboxed prefx-install package manager like spack and Nix also allow you to do that without too much pain currently. They also give you the possibility to generate full featured Linux images if necessary for QEMU for instance. That said: It is true they do not do it by default, it requires configuration (probably due to a too small userbase I guess). I wonder if the userbase on that dedicated to old games/old app/old tools would be enough to dedicate a project on that entirely
- AshamedCaptain 3y agoYou point to Nix as if it was doing anything whatsoever the remove difficulty. You are replacing the entire libc. There's practically no benefit whatsoever to a prefix-install, Nix, a container, or whatever you want. You are going to hit the same issues whether you do this with Nix or you do this with plain old chroots. At the end of the day you'll have to use a chroot or ld/elf trickery anyway since the game binary will expect the libraries in hardcoded paths. You'll hit build issues, bootstrap issues (at which point you'll likely need an old Linux on a VM), kernel issues (which will force you to either patch the kernel, the libc, or both), and then a myriad of desktop integration issues, which is as usual the pain point and the main reason I always say static linking is absolutely useless for forward compatibility. For example, the game will try to set a rare resolution & refresh rate using Xrandr (good luck!), or will try to use OSS (for which user-space emulation with LD_PRELOAD is almost always useless, the in-kernel one prevents you from using pulseaudio, and CUSE doesn't support mmap which a shitton of games use), or even expect some specific behavior from the window manager, etc. With more recent software, you'll hit issues with the software expecting some D-Bus services e.g. such as project utopia (yet another Linux desktop compatibility disaster that has been quickly forgotten by everyone involved, except for the software that decided to embrace it and now will never run again). In these cases building the libraries is only half the way... That said, it's still true that a lot of times having the source available for all the underlying libraries is what makes these things possible _at all_.
- ecliptik 3y agoThis is exactly what happened when I tried to run some of my old Loki [1] games a few years ago on a modern Linux distro. Tried a few tricks to get them working, but every problem solved opened up 2 more. 1. https://lokigames.com/ https://lokigames.com/
- soraminazuki 3y agoNix actually is more capable than you give credit for. Sure, it does not solve every conceivable problem you can come up with. However, talking out of experience, it does make running older software easier and much more viable. Nix offers more than just prefix installs. It offers: 1. Reproducible builds of past packages and all of its dependencies down to the compiler that was used to build it. 2. Reproducible configuration of an entire distro provided by NixOS. It can also build VMs from NixOS configuration. So running an older kernel or DE is hardly an issue in the rare case this is required. 3. The ability to treat package definitions as code. You can take an existing package or its dependency and modify it however you like with a few lines of code. Tedious tasks like modifying rpath are abstracted away. It makes iterating on packaging work easier and less error prone. 4. Large binary cache provided by the NixOS Foundation. Binary builds of packages dating back years are currently available. This is helpful because it greatly speeds things up. All of these things reduce the amount of work required to run old software. And new ones too.
- AshamedCaptain 3y agoYou must be one of these who believe that if you have a copy of a game binary and all its dependent libraries down to the last byte it will work as-is on a newer desktop. The entire point of my previous post is that this is as far from the truth as it gets, and even if I keep such a backup set of libraries (which we do, as that is the easiest part) the game will still not work. Nothing that you mentioned is absolutely of use and is just going to get in the way. For example, the kernels you are going to need to use likely don't even have NPTL. No ELF exec in the NixOS "binary cache" will even work without NPTL; NixOS did not exist during the LinuxThreads eras. Reproducible builds are absolutely useless here; I have the exact binaries that I want to run already, and most of the solutions are going to require patching the underlying libraries while still running the same game binary, practically the complete opposite idea to "reproducible builds and reproducible dependencies". You are going to spend more time fighting the package manager than the actual problems. How much does NixOS help running games which require OSS? Old versions of OpenGL that your graphics card now supports only poorly? Static linking and NixOS may have its usefulness somewhere but definitely not here. They are not guarantees of long-term compatibility, and may actually hinder it (by preventing patching of the underlying libraries, and enforcing deviations from LSB that a lot of software can't cope with).