3 ms·
Token ring coax cabling with a terminator at the end DOS, Windows Quake 3 arena, Descent, Warcraft 2, Unreal Tournament 94-98
by ohadpr 3y ago
Token ring coax cabling with a terminator at the end
DOS, Windows
Quake 3 arena, Descent, Warcraft 2, Unreal Tournament
94-98
- jholman 3y agoThreewave CTF for Quake 1. I can still remember Marek Dubcek (I'm probably spelling his name wrong) bragging about his performance at Duke3d or Q1, and thinking "fuck him, he's too good-looking to be better than me at a video game", and learning to use mouselook back when you had to handwrite your own config file to use mouselook without holding down Shift. I took the WAD files for Q1 apart, ripped out all the content for the monster AI and the campaign levels and stuff, so that I could make a zip that fit on 4 1.44 floppies, carry it in my pocket, install it on demand on computers on the Cap labs (I wasn't larcenous/brave enough to compromise the network share like some other people). (PS: if anyone recognizes me from that much information, get in touch)
- amatecha 3y agooh heck yeah, I actually had my own web hosting in those days and kept a zip file of a complete quake 1 install so I could run the game on any machine that had net access :) fun times!!
- ogurechny 3y agoMinimal setup for playing q2dm1 is 8 MB compressed. Less if there's only a single player model without skins, but we can allow ourselves to be posh. Made the WinRAR-based installer, cut into floppy-sized volumes, wrote a convenient batch file (with optional dialogs and help screen) to automate copying sets of files to a pack of floppies. Not all computers in school had CD-ROM drives anyway, but they were fast enough, and all had network.