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This is also mentioned at the end of the linked article. > For anyone hoping for a more official (and less morally fraught) way to add DLSS support to Starfiel
by ShamelessC 3y ago
This is also mentioned at the end of the linked article.
> For anyone hoping for a more official (and less morally fraught) way to add DLSS support to Starfield, AMD hasn't completely ruled it out. In a recent interview with The Verge, AMD Gaming CEO Frank Azor said that "if they [Bethesda] want to do DLSS, they have AMD’s full support... If [our partners] ask us for DLSS support, we always tell them yes." No public word yet from Bethesda on whether that "if" will become a "when" any time soon.
- fnordpiglet 3y agoThese sorts of things are usually said with a wink.
- tensor 3y agoWhat are they leaving out though? "Yes, sure, implement DLSS but then whatever money we're giving you will be 50% less. But you can implement it if you want!"
- jhasse 3y agoThey aren't obligated to give developers any money, so I don't see the scandal here.
- belltaco 3y ago> If [our partners] ask us for DLSS support... The fact that they have to ask them if it's okay...
- kimixa 3y agoAlso DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1] Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard. One "advantage" to this mod is they can completely ignore the license I guess. [0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt [1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...