3 ms·
Lots of comments and arguments about async being big or complex, and it's really not, it's pulling in the runtimes that's big and complex, and I think Rust real
by nevermore 3y ago
Lots of comments and arguments about async being big or complex, and it's really not, it's pulling in the runtimes that's big and complex, and I think Rust really failed by forcing libraries to explicitly choose a runtime. As a library developer you're then put in the position of not using async, or fragmenting yourself to just the subset of users or other libraries on your runtime.