3 ms·
This is very interesting. How do you manage latency of events coming over the network? Do... you... wind up having to set TCP_NODELAY? •͡˘㇁•͡˘
by jonstewart 3y ago
This is very interesting. How do you manage latency of events coming over the network?
Do... you... wind up having to set TCP_NODELAY?
•͡˘㇁•͡˘
- Animats 3y agoEmbarrassingly, yes, because I can't turn off delayed ACKs from Rust.
- deleted 3y ago[deleted]
- jonstewart 3y agoI learned about nagling 20 years ago when I helped write a networked game server and had to turn it off so that input packets would be sent quickly. Thank you for your response to my troll, easily a top 5 career highlight.