3 ms·
Gameboy pockets seem to run around $20. They seem almost perfect for this sort of thing. They can run on two tripple-A batteries continuously for 10 hours. And
by rabidsnail 15y ago
Gameboy pockets seem to run around $20. They seem almost perfect for this sort of thing. They can run on two tripple-A batteries continuously for 10 hours. And since they boot instantly and actually turn off when you tell them to, under normal usage that will last you weeks. The screen resolution could be better but for reading short articles it's good enough.
And when you take the wikipedia cartridge out, you have a gameboy.
I wonder how much it would cost to make a Wikipedia gameboy cartridge?
- Lammy 15y agoThe Game Boy can address a maximum of 4 megabits of ROM: http://fms.komkon.org/GameBoy/Tech/Software.html http://fms.komkon.org/GameBoy/Tech/Software.html Quite a far cry from the gigabytes of Wikipedia data you get with this, I'm afraid.
- pdw 15y agoThe official Nintendo cartridges never used more than 4 megabit of ROM. But many unofficial "backup solutions" integrated a microSD reader and had quite a bit more space available.
- rabidsnail 15y agoThe cartridge interface is general-purpose, so you can stick whatever electronics you like in the cartridge. If I was producing these at scale I'd burn into an asic the compressed data, the decompression logic, and some paging/addressing logic. So you say "give me article 1234" to the cart and it streams you the decompressed article. You could do that with an fpga if you were making them in low volume. For an example of the crazy things you can do with gameboy cartridges look at Gameboy Camera.