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Also people massively underestimate how great the graphics libraries provided by Apple are. The thought of doing a lot of this stuff in WebTech gives me heartbu
by johnzim 3y ago
Also people massively underestimate how great the graphics libraries provided by Apple are. The thought of doing a lot of this stuff in WebTech gives me heartburn.
Like our main compositing tool on the web - Canvas is basically Quartz, which I love for that reason but there's a _huge_ amount of power that you get from native Toolkits that have been developed in the intervening years.
- hotnfresh 3y agoI legit think a lot of Web UI fans have just never, ever done serious work in any of several half-decent-or-better native UI toolkit w/ supporting libraries. If they had, they’d riot. Such an incredible amount of wasted person-hours, both for the people doing the work and the poor folks stuck using the resulting jank-fest.
- catapart 3y agoI'm actually a big fan of ImGui (via DearImGui, at least) for immediate mode stuff. I can also appreciate Qt for what it's good at. As far as experimental stuff, I'm a very big fan of Makepad's 3D rendering context even for forms. Coming from a games background, I prefer the shader model to most other UI implementations. Especially vector based drawing; that stuff is so much harder to deal with. I'm very happy with what I can achieve in CSS, these days, but it's just a million times easier to do any of it with a some planes and a shader. Give me beziers and pixels over box models and anchors any day.
- gochi 3y agoA lot of this stuff is super easy in webtech, no idea why it gives you heartburn, maybe you're just more used to the native toolkits (or Swift in general)?