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Out of curiosity, where are you getting those numbers? I'm seeing over 40-55% for iPad in all my links, which is quite significant. I'm not talking about single
by dagmx 3y ago
Out of curiosity, where are you getting those numbers? I'm seeing over 40-55% for iPad in all my links, which is quite significant. I'm not talking about single quarter shipments
People are buying android tablets. I'm not arguing that. But what percent of that tablet market has a pen they can target, and has consistent hardware support for everything else like graphics APIs?
Having done mobile dev, even across Samsung devices you have high variance in Vulkan support and bugs for example. Deploying even Unreal Engine or Unity games can be a minefield of compatibility testing.
It's lots of little and big things IMHO that often make it a difficult ROI to swallow.
- Jtsummers 3y agoTheir numbers seem to come from here (or wherever this site gets its numbers): https://www.statista.com/statistics/276635/market-share-held-by-tablet-vendors/ https://www.statista.com/statistics/276635/market-share-held... However, those numbers are not about deployed market share but about market share of shipments. Related numbers, certainly, but not the same.