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I find the criticisms a little strange - async doesn’t imply multithreaded, and you don’t need to annotate everything shared with magic keywords if you’re async
by fnordpiglet 3y ago
I find the criticisms a little strange - async doesn’t imply multithreaded, and you don’t need to annotate everything shared with magic keywords if you’re async within the same thread because there’s no sharing. Only one future at a time is running on the thread and they’re within the same context.
When moving between threads I do what you suggest here and use channels to send signals rather than having a lot of shared state. Sometimes there is a crucial global state something that’s easier to just directly access, but I just write struct that manages all the Arc/RwLock or whatever other exclusive access mechanism I need for the access patterns. From the callers point of view everything is just a simple function call. When writing the struct I need to be thoughtful of sharing semantics but it’s a very small struct and I write it once and move on.
I also don’t understand their concern about making things Send+Sync. In my experience almost everything is easily Send+Sync, and things that aren’t shouldn’t or couldn’t be.
I get that sometimes you just want to wear sweatpants and write code without thought of the details, but most languages that offer that out of the box don’t really offer efficient concurrency and parallelism. And frankly you rarely actually need those things even if the “but it’s cool” itch is driving you. Most of the time a nodejs-esque single threaded async program is entirely sufficient, and a lot of the time Async isn’t even necessary or particularly useful. But when you need all these things, you probably need to hike up your sweatpants and write some actual computer code - because microseconds matter, profiled throughput is crucial, and nothing in life that’s complex is easy and anyone selling you otherwise is lying.
- brundolf 3y ago> Sometimes there is a crucial global state something that’s easier to just directly access, but I just write struct that manages all the Arc/RwLock or whatever other exclusive access mechanism I need for the access patterns. From the callers point of view everything is just a simple function call. When writing the struct I need to be thoughtful of sharing semantics but it’s a very small struct and I write it once and move on. This is a recurring pattern I've started to notice with Rust: most things that repeatedly feel clunky, or noisy, or arduous, can be wrapped in an abstraction that allows your business logic to come back into focus. I've started to think this mentality is essential to any significant Rust project.
- fnordpiglet 3y agoYeah it was a bit of a block for me as well, I don’t know where it came from, but I resisted wrapping things. Reality is breaking things up into crates is encouraged anyway, and just abstracting complexity away is Not That Hard, and can usually be pretty small and concise to boot. I think I’m used to other languages provided a lot of these abstractions or having some framework that manages it all. The frameworks in rust tend to be pretty low level (with a few notable exceptions) so perhaps that’s where it comes from.
- brundolf 3y agoWell for one- creating abstractions always comes with a tradeoff, so it's good to have some basic skepticism around them. But Rust embraces them, for better and worse. It equips you to write extremely safe and scalable abstractions, but it's also designed in a way that assumes you're going to use those capabilities (mainly, being really low-level and explicit by default), and so you're going to have a harder time if you avoid them Another thing, for me, was that I came from mostly writing TypeScript, which is the opposite: the base language is breezy without abstractions, and the type system equips you to strongly-type plain data and language features, so you'll have a great time if you stick to those But yeah, it's been interesting to see how different the answers to these questions can be in different languages!
- Pauan 3y agoRust embraces abstractions because Rust abstractions are zero-cost. So you can liberally create them and use them without paying a runtime cost. That makes abstractions far more useful and powerful, since you never need to do a cost-benefit analysis in your head, abstractions are just always a good idea in Rust.
- awused 3y ago"Zero-cost abstractions" can be a confusing term and it is often misunderstood, but it has a precise meaning. Zero-cost abstractions doesn't mean that using them has no runtime cost, just that the abstraction itself causes no additional runtime cost. These can also be quite narrow: Rc is a zero-cost abstraction for refcounting with both strong and weak references allocated with the object on the heap. You cannot implement something the same more efficiently, but you can implement something different but similar that is both faster and lighter than Rc. You can make a CheapRc that only has strong counts, and that will be both lighter and faster by a tiny amount, or a SeparateRc that stores the counts separately on the heap, which offers cheaper conversions to/from Rc.
- likeabbas 3y ago> async doesn’t imply multithreaded Async the keyword doesn’t, but Tokio forces all of your async functions to be multi thread safe. And at the moment, tokio is almost exclusively the only async runtime used today. 95% of async libraries only support tokio. So you’re basically forced to write multi thread safe code even if you’d benefit more from a single thread event loop. Rust async’s set up is horrid and I wish the community would pivot away to something else like Project Loom.
- brabel 3y agoSo with another async runtime it's possible to write async Rust that doesn't need to be thread-safe??? Can you show some example?
- awused 3y agoYou don't even need other runtimes for this. Tokio includes a single-threaded runtime and tools for dealing with tasks that aren't thread safe, like LocalSet and spawn_local, that don't require the future to be Send.
- Pauan 3y agoEvery executor (including tokio) supports spawning Futures that aren't Send: https://docs.rs/tokio/1.32.0/tokio/task/fn.spawn_local.html https://docs.rs/tokio/1.32.0/tokio/task/fn.spawn_local.html There is a lot of misinformation in this thread, with people not knowing what they're talking about.
- Pauan 3y agoNo, tokio does not require your Futures to be thread-safe. Every executor (including tokio) provides a `spawn_local` function that spawns Futures on the current thread, so they don't need to be Send: https://docs.rs/tokio/1.32.0/tokio/task/fn.spawn_local.html https://docs.rs/tokio/1.32.0/tokio/task/fn.spawn_local.html I have used Rust async extensively, and it works great. I consider Rust's Future system to be superior to JS Promises.
- 3y ago
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