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Probably because they have Shogi, which is also fun to play. They also like Go, which I hate. Absolutely love Mahjong, though. (Thanks Yakuza series!)
by Jigsy 3y ago
Probably because they have Shogi, which is also fun to play.
They also like Go, which I hate.
Absolutely love Mahjong, though. (Thanks Yakuza series!)
- sleepybrett 3y agoMy understanding is that Mahjong is more of a rummy style game than a tactical game like a chess/shogi/go so not really applicable here.
- Jigsy 3y agoTrue. I just meant in a general sense. I love playing it.
- Yizahi 3y agoJapanese version is probably very close to the tactical game, with a lot of random of course. Over the course of several full games in a row, strong players are consistently ahead in the ratings even if they are set back by some random big loss in a single game. It is not a chess or go level of course, but also not a simple solitaire with tiles game anymore. The main tactical problem in the riichi is that discarding someone's winning tile makes you responsible for full amount of points, and to avoid that you need to discern what could be such tile just by looking only at the discards and player actions, which is possible for high level players.
- Pxtl 3y agoMy son says the same -- he played through some of the Yakuza games and now he wants a mahjong set.
- RetroTechie 3y ago> They also like Go, which I hate. To each their own... :-) What I like about Go, is its combination of simple rules, contrasted with the rich set of ever-more advanced tactics. And (using handicaps) players of different skill can still enjoy a somewhat-balanced game. There are just a few basic rules (board sizes, placement of stones, groups, freedoms, atari, capture) that are easily explained. Beginners may think it's a simple game then. Wrong! From these follow more basic concepts like eyes, living/dead groups, effect of corners vs. edges vs. center, snapbacks, etc. And then you get into more advanced tactics like netting, semi-connected groups, forcing moves, thin/thick positions, Ko fights, responding to opponent vs. just leaving a position as-is & play elsewhere on the board, etc. Strong players can read ahead further than weaker players, or play more from their intuition ("that position looks weak, let's step in there & take some territory" style). This is what makes it interesting computationally: it's difficult to evaluate positions, to put a number on how good a move is (although experienced players can easily spot a bad move when they see one), or getting a grip on the # of possible board positions. So it could take a lifetime to master Go. AlphaGo has thrown another curveball into this. Other games add complexity through their ruleset, board or # of pieces. Kind of: mastering the rules of the game, vs. mastering the game itself.
- freilanzer 3y agoI find Go just much more elegant than Chess. Having different pieces with different rules just feels clunky.
- mcv 3y agoI think Go is about as simple and elegant as a board game can possibly be. And yet it has immense strategic depth unmatched by any other game.
- freilanzer 3y agoExactly. Hansa Teutonica also has very few pieces that do a lot of stuff - not comparable to go, but it's a normal boardgame.
- johtso 3y ago"While the Baroque rules of Chess could only have been created by humans, the rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe they almost certainly play Go." - Edward Lasker
- Jigsy 3y agoMy dislike of Go comes from the fact I've never been able to win it. So because of that, I refuse to play it. :P
- 29athrowaway 3y agoThat is the most important lesson the game has to offer you. Humility. https://senseis.xmp.net/?LoseYourFirst50GamesAsQuicklyAsPossible https://senseis.xmp.net/?LoseYourFirst50GamesAsQuicklyAsPoss...