10 ms·
It’s not actually that difficult. By differentiating on the spherical harmonics of each point/Gaussian we can approximate materials and their response to lighti
by blovescoffee 3y ago
It’s not actually that difficult. By differentiating on the spherical harmonics of each point/Gaussian we can approximate materials and their response to lighting.
- sillysaurusx 3y agoSure, if you want to reinvent N dot L. (In other words, yes, you can do that, but then the result will look just as fake as every other “photo realistic” scheme.) The only hope is to measure actual photons hitting actual sensors, which is why Gaussian splatting looks so real to begin with.
- blovescoffee 3y ago> gather splats under various real world light conditions, then map those to the closest simulated light condition is a better alternative from your perspective?
- sillysaurusx 3y agoOh yes. The key to making realistic-looking video is to sample from the real world. The more closely you do that, the more realistic it looks. The limit case is a phone camera recording a video.