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This is a dumbass discussion that only non-programmers engage in. An engine and its facilities are as different as different programming languages. No programm
by nickelpro 3y ago
This is a dumbass discussion that only non-programmers engage in.
An engine and its facilities are as different as different programming languages. No programmer in their right mind would recommend taking a 1M+ line codebase written in C++ and porting it to Scala or something just for kicks.
Gamebryo has been refined for the production of Bethesda RPGs for literal decades, there is no better engine for producing games in that genre. Porting to a new engine would require rebuilding all those features for almost zero gain.
I'm reminded of the post-mortem stories of all the trouble that Bioware went through trying to get horseback riding into Frostbite for DA: Inquisition.