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You don't have to have it open during development, only to download the Unreal Engine, which happens very infrequently. Right now I have open: - 2 Rider backe
by janosdebugs 3y ago
You don't have to have it open during development, only to download the Unreal Engine, which happens very infrequently.
Right now I have open:
- 2 Rider backends with 8 and 7 GB of RAM consumption, plus rider64.exe with almost 4 GB of RAM usage.
- UnrealEditor.exe with almost 1 GB of RAM usage (6 GB committed).
- Firefox with 500-ish MB of RAM usage.
- Epic Launcher with 500-ish MB of RAM usage.
- Steam with 200-ish MB of RAM usage.
The launcher seems to be the least of one's problems when working with UE, resource-wise.