4 ms·
I suppose it comes from their rocky launch when it was ... less than optimal. However, I can confirm that the Epic Games Launcher isn't causing any problems and
by janosdebugs 3y ago
I suppose it comes from their rocky launch when it was ... less than optimal. However, I can confirm that the Epic Games Launcher isn't causing any problems and it seems to be a good way to get UE.
As a side note, I would also recommend JetBrains Rider if you plan to do a lot of C++, it's miles ahead of Visual Studio when it comes to UE code completion.
- lionkor 3y agoYou mean JetBrains CLion? Rider is C#, which is great for Unity development and has support for that builtin.
- janosdebugs 3y agoNo, I mean Rider. CLion seems to be built to work with CMake primarily which UE does not use. Rider specifically has an Unreal Engine plugin and does support C++ fairly well. It is the only IDE we could get UE code completion to work properly. Why this is the case I don't know, but if I had to guess I'd say something something msbuild.
- LoganDark 3y ago"CLion seems to be built to work with CMake primarily" - you mean only? I mean, they recently implemented basic syntax highlighting for non-CMake projects, but you still can't use any of the actual analysis, refactoring, or debugging features without a CMakeLists.txt file.
- dagmx 3y agoRider also does C++ and Jetbrains targets Unreal Engine support. They’re trying to position it as a game developers IDE
- LoganDark 3y agoThanks, I hate VS and already have a JetBrains all-apps package so that's very helpful
- janosdebugs 3y agoYou still have to install VS, or at least the msbuild toolchain though. (VS is a lot easier to get running.) One more thing: I switched my editor setting in Unreal to "Rider (uproject)" so I could get rid of the SLN files.
- LoganDark 3y agoI already have VS and the Windows SDK that includes MSVC and Clang. I just generally don't like to use it as an IDE (with few exceptions). I use it to build VS projects and that's about it.