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Epic games store is pretty lightweight, doesn't track you around the internet, or announce what game you are playing to the world. Why are there so many people
by HlessClaudesman 3y ago
Epic games store is pretty lightweight, doesn't track you around the internet, or announce what game you are playing to the world.
Why are there so many people who are hating on installing this particular client?
- troupo 3y agoIt is anything but lightweight. It's a full Chrome browser that struggles to show even the most basic "text with images" pages and hides useful functionality in corners while pestering you with multiple CTAs
- Brybry 3y agoIf often amazes me how unresponsive the EGS application is. Though my experiences modding various games with their unreal 4 dev kits were much worse. Especially coming from modding games with engines where you could edit scripts with the text editor of your choice.
- janosdebugs 3y agoYou don't have to have it open during development, only to download the Unreal Engine, which happens very infrequently. Right now I have open: - 2 Rider backends with 8 and 7 GB of RAM consumption, plus rider64.exe with almost 4 GB of RAM usage. - UnrealEditor.exe with almost 1 GB of RAM usage (6 GB committed). - Firefox with 500-ish MB of RAM usage. - Epic Launcher with 500-ish MB of RAM usage. - Steam with 200-ish MB of RAM usage. The launcher seems to be the least of one's problems when working with UE, resource-wise.
- ohgodplsno 3y agoIt's not a full Chrome browser. It's actually an Unreal Engine 4 application, that only displays an Unreal Motion Graphics UI, that only contains a single Web Browser widget, that may or may not be chromium. Also its PresentInterval is locked to 2, so it'll never go over 30 FPS. Fun times!
- janosdebugs 3y agoI suppose it comes from their rocky launch when it was ... less than optimal. However, I can confirm that the Epic Games Launcher isn't causing any problems and it seems to be a good way to get UE. As a side note, I would also recommend JetBrains Rider if you plan to do a lot of C++, it's miles ahead of Visual Studio when it comes to UE code completion.
- lionkor 3y agoYou mean JetBrains CLion? Rider is C#, which is great for Unity development and has support for that builtin.
- janosdebugs 3y agoNo, I mean Rider. CLion seems to be built to work with CMake primarily which UE does not use. Rider specifically has an Unreal Engine plugin and does support C++ fairly well. It is the only IDE we could get UE code completion to work properly. Why this is the case I don't know, but if I had to guess I'd say something something msbuild.
- LoganDark 3y ago"CLion seems to be built to work with CMake primarily" - you mean only? I mean, they recently implemented basic syntax highlighting for non-CMake projects, but you still can't use any of the actual analysis, refactoring, or debugging features without a CMakeLists.txt file.
- LoganDark 3y ago> Why are there so many people who are hating on installing this particular client? Because I don't want to click through Fortnite ads every time I want to launch UE5.
- ohgodplsno 3y agoThe Epic Games Launcher: - remembers which pane you were on last time you closed, so you'll never see the store unless you go there on purpose. - allows you to disable every notification. You're never going to see a Fortnite ad, please make up a new imaginary problem.
- LoganDark 3y ago> please make up a new imaginary problem. what.
- taylorportman 3y agoIt doesn't have a linux version, so unless you're a gamer it's not worth the effort to get it running unless something has changed... Last time I found it easier to just download the UE5 source to mess around with it. Afterwards, it seems like I needed the Epic client for other reasons. I'm guessing there could be legitimate barriers although it's been a long time for me. Currently I'm downloading the new UE5 source again and take another stab at getting the Epic client running.
- nmfisher 3y agoLightweight? Are we talking about the same piece of software? That hasn't been my experience at all, it's the most sluggish launcher I've ever dealt with.